1.0.1.0 - Big Improvements


A truckload of improvements based on player feedback, this patch will make the game more accessible, intuitive and just a better experience in general.

Core Changes

  • Picking up a new item causes your current equipped item to drop on the floor, you can no longer permanently lose an item by picking something up
  • Loot pickup and interact prompts now appear by simply walking up to an item, you no longer need to "aim" the camera directly towards the item
  • Intuitive tutorial messages for all the actions and concepts the player isn't executing and realizing on their own

Balancing

  • Rebalanced all mythic items from being too overpowered
  • Rebalanced early game enemies to be more fair
  • Rebalanced Time Attack and Very Hard modes to be a little bit easier, enemies deal less damage, have less health and the time limits have more leeway
  • First couple dungeons have more enemies in them

User Interface

  • HUD now shows an objective text that tells what exactly you have to do at any given time, whether it's seeking an exit or slaying a specific number of enemies, it also keeps track of how many enemies you've already killed in a dungeon
  • Booting up the game for the first time causes a create-a-character widget to appear, no need to browse into the character selection menu anymore
  • Trying to enter the Reaper Monastery without proper quest items now displays a text that tells you you're missing the required key
  • If you're looking at a relic that you already own, a "you already have this relic equipped" text shows up on the prompt
  • Settings menu can be closed by clicking the settings button again
  • Reworded the quest description of Lifelong Catacomb to be more comprehensive
  • Compendium can no longer be opened inside gameplay to avoid confusion and getting hit while browsing it
  • All the menus are more user friendly to navigate through, ESC backs out from any open menus

Misc.

  • Fixed an oversight where a new character would start with a shield that had no defensive attributes in it
  • If a dungeon has no specific end game objective item, you beat the dungeon by tracking your steps back to the door/stairs you originally came from
  • Lifelong Catacomb now uses a different dungeon set
  • Compendium can now be opened in world map

Try it out, tell me what you think, any feedback is highly valuable, cheers!

Files

Grotesquest(1.0.1.0).rar 486 MB
Apr 19, 2021

Get Grotesquest: Act I

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