Grotesquest: Act I
A downloadable game for Windows
Grotesquest is a 3rd person action game with devious dungeons bursting with vile creatures and priceless loot for any benevolent adventurer to claim!
- Mix of randomly generated dungeons and handcrafted levels
- Roster of different weapons and shields with randomized stats
- Exquisite relics that grant you passive bonuses
- Gain XP to level up and grow stronger
- Unlock new cosmetic options
- Compete in online leaderboards to reach the hall of fame
- Beat the Time Attack and Ultra Hard bonus modes for extra challenge
- Fill out your compendium of foes and equipment
Design, graphics, programming, levels, music & everything: MobyDeee
Sound effects: Epic Stock Media
Leaderboard powered by: Epic Leaderboard
What did you think? Leave a comment, discuss and rate!
Status | Released |
Platforms | Windows |
Author | MobyDeee |
Genre | Action |
Made with | Blender, FL Studio, Audacity, Substance Painter & designer, GIMP, Unreal Engine |
Tags | 3D, Atmospheric, Dungeon Crawler, Fantasy, Hack and Slash, Loot, Singleplayer, Third Person |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Download
Grotesquest(1.0.2.0).rar 486 MB
Install instructions
- If you're using the itch.io app to play this game and it doesn't know how to start it, just open your downloads folder and start the game manually.
- First time boot might give you a firewall prompt to allow the leaderboard system to push through, clicking this might close the game, just reboot the game and it'll work normally.
Thank you for downloading, have fun and leave feedback! :P
Development log
- 1.0.2.0 - Regain mechanic and small fixesAug 04, 2021
- 1.0.1.0 - Big ImprovementsApr 19, 2021
- 1.0.0.2 - Hotfix v2Apr 11, 2021
- 1.0.0.1 - HotfixApr 09, 2021
Comments
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A light ARPG with great potential but some glaring issues and oddities. With some changes this could be excellent. It seems like the developer has the skills to make great games but nobody really tested this one.
Initially the game seems a bit underwhelming. Dungeons have only one enemy type and dull environments. Towards the end the game gets much better with multiple enemy types in one dungeon and visually great looking environments, also a few funny moments. The game really does not need this many different dungeons / missions if only the dungeons had more content. The randomly generated dungeons are good and this should be utilized more.
After completing the game I found myself repeating some dungeons with "magic find" gear in hopes to gain better loot. This is where the game could really shine: Diablo style looting and randomized worlds with a bit more depth on the items and combat, and more enemy variety. Right now after finishing the game you can replay the dungeons with added difficulty, but I would prefer to replay the whole campaign with "nightmare / hell" difficulty and better loot.
And here are some negatives that I hope to be fixed:
Really hope that this one will be developed further